Sunday, June 12, 2011

Cocos2d

I've been playing with cocos2d, a game framework built on top of pyglet, the pure Python OpenGL interface. The cocos2d tile map engine supports hex grids, which is the feature that interests me the most. Hex map libraries for computer games are not very common. But it is just my luck that the test/demo for that feature does not seem to work. It was quite a let down. I'm deciding whether to waste any more time on this.

cocos2d has been ported to the iPhone, and there are two Android (1, 2) versions in the works. It is a little annoying that the Python version is only 0.4, even though it was first, while the iPhone version is already at 1.0. Damn those appealing big markets. ^_^

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